Event rules
Official rules for all ten SKYBER competitions on 18 November 2026.
Line Follower
Autonomous bot follows a track line fastest.
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The LFR event requires an autonomous robot to follow a black line from the start area to the finish area in the shortest possible time. The event has two stages: a Heat Round that ranks every team, and a Head-to-Head knockout for the best eight.
1. Teams:
Eligibility: Open to university and college students aged 18 or over. No one under 18 may attend. Proof of enrollment (confirmation text or email, or registration number) is required.
Team size: Up to 3 members. One robot per team.
Entry fee:
Rs 2,000Rs 1,500 (early bird) per team.Roster: Team members cannot be added or changed after registration closes on 16 November 2026. Students from different institutions may join one team.
Multiple events: A person may belong to at most two teams, in different events, and only if the schedules do not clash.
First-time teams: A team that has never entered a robotics competition may declare itself “first-time” at registration to be considered for the Best First-Time Team award.
ID card: Every participant shows a printed ID card at entry. The template is sent with the registration confirmation.
2. Robot Specifications:
| Parameter | Specification |
|---|---|
| Dimensions (L × W × H) | 20 × 20 × 15 cm maximum, all mounted parts included. |
| Weight | 2.0 kg maximum, including the battery. |
| Voltage | 12.6 V DC maximum when fully charged (a 3S LiPo or Li-ion pack is accepted). |
| Line sensors | Maximum eight (8) IR line-sensing elements, counted individually. |
| Other sensors | Encoders and an IMU are allowed. Cameras are prohibited. |
| Control | Fully autonomous. No remote control, Bluetooth, Wi-Fi or manual control during a run. Wireless modules must be removed or disconnected at the start line. |
| Processor and software | Any microcontroller or embedded board. Any control algorithm (PID, adaptive, learned) is allowed if it runs on the robot. |
| Power and switch | Onboard battery only (no combustion source). A physical ON/OFF switch is mandatory. |
| Single unit | The robot must remain one physical unit and may not deploy a second robot. |
3. Arena and Track:
Arena: A mirrored two-lane arena of about 2.7 m × 2.7 m. The two lanes are identical mirror images, so two robots can run at the same time from opposite start areas.
Line: A black line 38.1 mm (1.5 inches) wide on a matte white surface. Start and finish areas are marked. Checkpoints are marked beside the line, not on it.
Track elements: Straight lines, curves, sharp turns, 90-degree turns, intersections, narrow sections and dashed gaps. The element catalogue and a sample layout are published on 31 October 2026.
Practice strip: A practice strip with the same line and surface is available for calibration. The competition track is not shown beforehand.
Track reveal: The Heat Round track is revealed at the start of the Heat Round. The Head-to-Head layout is different, and the arena is re-taped between rounds.
4. Inspection and Run Procedure:
Inspection: Officials check dimensions, weight, voltage, sensor count, switch and wireless hardware at check-in. Changing the robot after inspection without the head referee’s approval means disqualification.
Calibration: 10 minutes on the practice strip before the Heat Round, and 2 minutes at the start line before each run.
Start: The robot is placed in its start area and no part may cross the start line before the signal. The run starts on the referee’s signal. After the operator presses start, nobody may touch the robot.
End of a run: Timing stops when the front of the robot crosses the finish line, at the 3-minute limit, or when the judges stop the run.
Timing: Two stopwatches per lane, with a phone video as backup.
No-show: A team not ready within 2 minutes of being called forfeits the attempt.
5. Tournament Format and Scoring:
5.1 Heat Round
Attempts: Three attempts per team for up to 20 teams, two attempts for 21–30 teams, and one attempt plus one retry for non-finishers above 30 teams. Each attempt lasts at most 3 minutes.
Running: Teams are paired and both lanes run at the same time.
Ranking: Teams are ranked by their best completed time. Teams that do not finish rank below all finishers, by the furthest checkpoint reached and then by the time at that checkpoint. Equal results are settled by a rerun.
Qualification: The top 8 teams qualify for the Head-to-Head Round and are seeded by heat time.
5.2 Faults
A fault occurs when the robot leaves the line, becomes stuck, flips or is otherwise unable to continue.
On a fault, a team member called in by the referee picks up the robot and places it at the last checkpoint it crossed (at the start area if no checkpoint has been crossed).
The clock keeps running. There is no limit on the number of faults inside the time limit.
The robot must resume autonomous operation immediately. Nobody may push, steer or assist it.
The judges decide which checkpoint was last crossed.
5.3 Head-to-Head Round
Bracket: Seeds 1–8 in a single-elimination bracket (1 v 8, 4 v 5, 2 v 7, 3 v 6). The higher seed chooses its lane.
Matches: Two robots start together from opposite ends of the mirrored track. Quarter-finals and semi-finals are one run. The final and the third-place match are best of 3 with lane swaps.
Winner: The robot that finishes if only one does; otherwise the faster time; otherwise the furthest checkpoint; otherwise a rerun with a lane swap.
Between rounds: Teams have 10 minutes for repairs.
5.4 Awards
First, second and third place. The winner receives a cash prize and a plaque; certificates are given to all participants, with a separate certificate for 2nd and 3rd place.
A Best First-Time Team award is decided from the Heat Round results among teams that declared themselves first-time.
6. Rules, Violations and Disqualification:
Run invalidated: Touching or guiding the robot during a run, deliberately bypassing a section of the track, or using remote control or any wireless link.
Disqualification: Deliberate damage to the arena; deliberate interference with another team; use of a second robot; unsafe operation; changing the robot after inspection without approval; repeated or serious rule violations; any act against fair play.
Reruns: A run is repeated only for an arena malfunction, a false start caused by an official, outside interference or a timing failure. A poor run or a robot failure is not a reason for a rerun.
Conduct: All members are expected to be responsible, follow these rules and respect organizers, judges, volunteers and other teams. Fighting, abusive language, harassment or unruly behavior means immediate disqualification and removal from the premises.
7. Safety:
Batteries: LiPo packs stay in fire-resistant bags (supplied by the team) whenever they are outside the robot. There is no charging at the venue, so teams arrive with charged packs and spares. Swollen, damaged or unlabelled packs are rejected at inspection. Batteries and wiring must be secured and insulated against short circuits, with no exposed wires.
Hazards: No sharp edges or dangerous moving parts. No flames, explosives, chemicals, liquids or pressurized systems. Lasers and bright lights must be eye-safe (Class 2 or below).
Authority: Referees and inspectors may halt, disable or disqualify any robot judged a fire or physical hazard. Marshals may require eye protection near arenas.
Responsibility: Teams are fully responsible for the structural integrity and electrical safety of their robot. The organizers and the university are not liable for damage to robots.
8. Queries:
Clarifications and changes: Officials may clarify rules. Any substantive change is announced to all team leaders before it is applied, and no team receives a private exception. Rules are frozen on 1st November 2026; after that only dated safety corrections are issued.
Competition Details:
Date: 18 November 2026
Venue: Sir Syed University of Engineering & Technology (SSUET), Karachi. Room to be announced.
Event: SKYBER 2026
Contact Information:
Contact no.: 03322396805
Participants are advised to follow the official SKYBER 2026 announcements for updates regarding the competition schedule, venue, reporting times and other instructions.
Robo Sumo
Push the opponent out of the ring.
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Robo Sumo is a head-to-head contest between two remote-controlled robots on a raised circular ring. Each robot tries to push the other off the ring, or make it fall off on its own. The first robot to fall off loses the round.
1. Teams:
Eligibility: Open to university and college students aged 18 or over. No one under 18 may attend. Proof of enrollment (confirmation text or email, or registration number) is required.
Team size: Up to 3 members. One robot per team. One team member operates the controller.
Entry fee:
Rs 2,000Rs 1,500 (early bird) per team.Roster: Team members cannot be added or changed after registration closes on 16 November 2026. Students from different institutions may join one team.
Multiple events: A person may belong to at most two teams, in different events, and only if the schedules do not clash.
ID card: Every participant shows a printed ID card at entry. The template is sent with the registration confirmation.
2. Robot Specifications:
| Parameter | Specification |
|---|---|
| Dimensions | 20 × 20 × 20 cm cube at all times, including during a match. No part may extend beyond the cube and there are no deployable parts. |
| Weight | 5.0 kg maximum, excluding purely decorative items. |
| Voltage | 12.6 V DC maximum when fully charged. Onboard battery only. |
| Motors | Brushed DC gear motors and servo motors only, with a maximum of 4 motors. Brushless motors and electronic speed controllers (ESCs) are prohibited. |
| Wheels and traction | Rubber, silicone or polyurethane tires. No glue, tape or sticky residue. Magnets are not allowed. |
| Shape | Wedges and scoops are allowed with smooth leading edges. Lifters, flippers, spikes and weapons are prohibited. |
| Control | Remote-controlled by wireless link only (Bluetooth or 2.4 GHz). No Wi-Fi control and no tethers. The robot must stop if the signal is lost. |
| Electronics | An easy-to-reach ON/OFF switch is mandatory. Wiring and electronics must be enclosed. Exposed open electronics are prohibited. |
Prohibited conduct
At all times a robot must not: emit smoke or fire; leak, stain or soil; disperse powder, grit or grime; spray, throw or use projectiles; jam, shock or electromagnetically interfere; snare or entangle with nets or rope; scratch, gouge or scrape the ring. Normal scuffs from pushing and scoops are expected and acceptable.
3. Ring:
Ring: A circular, raised platform of rigid, non-magnetic material with a smooth matte black surface. Diameter 154 cm. Height at least 5 cm above the floor. No walls or barriers.
Out of the ring: A robot is out the moment any part of it goes over the edge and falls off the platform.
Run-off and spectators: A 1 m soft run-off mat surrounds the ring and spectators stay at least 2 m back.
4. Inspection and Match Flow:
Start: The referee calls “ready” and then gives the start signal. Any movement before the signal is a false start: a warning, and a second warning in the same round loses the round.
Activity: A robot must visibly move at least every 5 seconds. If the robots do not touch for 20 seconds, the round restarts with a warning to the more passive robot. A robot immobilised for 10 seconds loses the round.
Round result: The first robot to fall off loses, even if the other falls off afterwards. If both fall at the same time the round is nullified and replayed. Referees may restart a round if the robots are entangled or deadlocked.
No-show and repairs: A team not ready within 2 minutes of being called forfeits. Teams get 10 minutes for repairs between rounds.
5. Tournament Format and Scoring:
Bracket: A public random draw into a single-elimination bracket, with a play-in match if the number of teams is uneven and a third-place match. The draw is made after registration closes.
Rounds: Early rounds are a single 3-minute round. Quarter-finals onward are best of 3 rounds of 3 minutes.
Overtime: If a round has no winner after 3 minutes, 1 minute of overtime is played. If it is still undecided, three referees vote, in this order of criteria: ring control, pushing, then attacks. The majority wins.
6. Rules, Violations and Disqualification:
Disqualification: Deliberate damage to the ring or an opponent’s robot; any prohibited mechanism or conduct listed above; failing inspection or changing the robot without approval; blocking another team’s wireless signal; unsafe operation; any act against fair play.
Referee discretion: A round may be ended and a winner chosen if smoke, fire, damage or any other violation occurs, or if no progress is likely.
Conduct: All members are expected to be responsible, follow these rules and respect organizers, judges, volunteers and other teams. Fighting, abusive language, harassment or unruly behavior means immediate disqualification and removal from the premises.
7. Safety:
Batteries: LiPo packs stay in fire-resistant bags (supplied by the team) whenever they are outside the robot. There is no charging at the venue, so teams arrive with charged packs and spares. Swollen, damaged or unlabelled packs are rejected at inspection. Batteries and wiring must be secured and insulated against short circuits, with no exposed wires.
Hazards: No sharp edges or dangerous moving parts. No flames, explosives, chemicals, liquids or pressurized systems. Lasers and bright lights must be eye-safe (Class 2 or below).
Authority: Referees and inspectors may halt, disable or disqualify any robot judged a fire or physical hazard. Marshals may require eye protection near arenas.
Responsibility: Teams are fully responsible for the structural integrity and electrical safety of their robot. The organizers and the university are not liable for damage to robots.
8. Queries:
Clarifications and changes: Officials may clarify rules. Any substantive change is announced to all team leaders before it is applied, and no team receives a private exception. Rules are frozen on 1st November 2026; after that only dated safety corrections are issued.
Competition Details:
Date: 18 November 2026
Venue: Sir Syed University of Engineering & Technology (SSUET), Karachi. Room to be announced.
Event: SKYBER 2026
Contact Information:
Contact no.: 03322396805
Participants are advised to follow the official SKYBER 2026 announcements for updates regarding the competition schedule, venue, reporting times and other instructions.
Robo Soccer
Score goals with a remote-controlled bot.
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The Robo Soccer event challenges remote-controlled robots to outmaneuver opponents and score by pushing or kicking the ball into the opponent’s goal within the match time. Matches are one robot against one robot.
1. Teams:
Eligibility: Open to university and college students aged 18 or over. No one under 18 may attend. Proof of enrollment (confirmation text or email, or registration number) is required.
Team size: Up to 3 members. One robot per team, and one pilot at a time.
Entry fee:
Rs 2,000Rs 1,500 (early bird) per team.Roster: Team members cannot be added or changed after registration closes on 16 November 2026. Students from different institutions may join one team.
Multiple events: A person may belong to at most two teams, in different events, and only if the schedules do not clash.
ID card: Every participant shows a printed ID card at entry. The template is sent with the registration confirmation.
2. Robot Specifications:
| Parameter | Specification |
|---|---|
| Dimensions (L × W × H) | 30.5 × 30.5 × 30.5 cm (12 inches) maximum, including all mounted attachments. |
| Weight | 1.5 kg maximum, including the battery. |
| Voltage | 12.6 V DC maximum (3S). Boost converters are prohibited. |
| Control | Manual wireless remote control only (Bluetooth or 2.4 GHz). No Wi-Fi and no tethered cable. Autonomous control is prohibited. The robot must stop if the signal is lost. |
| Build | Custom chassis only. Lego, EV3 kits, toy cars and ready-made RC cars are prohibited. |
| Motors | Brushed DC gear motors and servo motors only, with a maximum of 6 motors including any kicker or dribbler. Drive motors are 300 RPM or less at the output shaft. Brushless motors and ESCs are prohibited. |
| Handling mechanisms | Pushing blades, passive plows, dribblers and mechanical or servo kickers are allowed. A dribbler may cover at most 20% of the ball’s diameter. A kicker runs from the main battery and must not lift the ball above wall height. Capacitor, solenoid and pneumatic kickers, claws, grippers, suction, sticky pads and ball-locking enclosures are prohibited. |
| Offensive hardware | Flippers, lifters, spikes, entanglers, liquids, flames and signal jammers are prohibited. |
| Power and switch | Onboard battery only. Fully insulated wiring and an accessible physical ON/OFF switch are mandatory. |
3. Field and Ball:
Field: A flat, enclosed indoor field of about 2.4 × 1.8 m, bordered by low walls of 10–15 cm. Two goals, about 50 cm wide, at opposite ends. Clearly marked start zones.
Ball: An orange ball of about 40 mm, supplied by the organizers.
Operators: Operators stay in the marked operator area outside the walls throughout the match.
4. Inspection and Match Flow:
Inspection: Officials verify dimensions, weight, voltage, mechanisms and communication reliability. The failsafe is tested by switching off the transmitter. Changing hardware after inspection without approval means disqualification.
Start: Robots start stationary in their start zones. The referee starts play with a whistle count. Moving before the whistle is a false start: a warning, then a yellow card.
Ball play: Robots may push, kick or dribble the ball. Trapping the ball so that an opponent cannot contest it for more than 3 seconds is a foul.
Stoppages: If robots are entangled or jammed for more than 10 seconds, the referee stops play and restarts with a neutral kickoff and no penalty.
Timeout: Each team has one 60-second technical timeout per match, with the match clock stopped. Operators may touch their robot only during a timeout or when the referee permits.
No-show and repairs: A team not ready within 2 minutes of being called forfeits. Teams get 10 minutes for repairs between rounds.
5. Tournament Format and Scoring:
Match length: Early rounds are one 4-minute period. Semi-finals and the final are two 3-minute halves with a 1-minute break and a change of ends.
Scoring: A goal (1 point) is scored when the whole ball crosses the opponent’s goal line. An own goal counts for the opponent. A ball that leaves the field is returned to the centre.
Ties: A tied match goes to a 1-minute golden goal. If still tied, a shootout: each robot gets three attempts of 15 seconds to push the ball from the centre line into the goal, then sudden death if needed.
6. Rules, Violations and Disqualification:
| Offense | Consequence |
|---|---|
| Parking in your own goal area for more than 5 seconds, or pinning an opponent for more than 5 seconds | Warning, then a yellow card |
| Deliberate ramming off the ball or deliberate damage | Yellow card; deliberate damage to a robot, the ball or the field is disqualification |
| Two yellow cards in one match | Red card: the robot is ejected for the rest of the match |
| Using an illegal holding or trapping mechanism | Immediate −1 penalty and 60 seconds to remove it; a second violation in the same match is a forfeit |
| Three penalty points in one match | Forfeit |
| Exceeding a size, weight or voltage limit | Disqualification |
| Jamming or trying to take over an opponent’s control link | Disqualification |
| Physical interference by team members during live play | Match forfeit |
Wireless rules: The control type and frequency are declared at registration. Bluetooth and standard 2.4 GHz radios are allowed. Bluetooth devices must have a unique name and PIN and are paired at the match desk. Transmitters are held at the impound desk until the team’s match. Deploying jammers or trying to take over another team’s control link is disqualification.
Conduct: All members are expected to be responsible, follow these rules and respect organizers, judges, volunteers and other teams. Fighting, abusive language, harassment or unruly behavior means immediate disqualification and removal from the premises.
7. Safety:
Batteries: LiPo packs stay in fire-resistant bags (supplied by the team) whenever they are outside the robot. There is no charging at the venue, so teams arrive with charged packs and spares. Swollen, damaged or unlabelled packs are rejected at inspection. Batteries and wiring must be secured and insulated against short circuits, with no exposed wires.
Hazards: No sharp edges or dangerous moving parts. No flames, explosives, chemicals, liquids or pressurized systems. Lasers and bright lights must be eye-safe (Class 2 or below).
Authority: Referees and inspectors may halt, disable or disqualify any robot judged a fire or physical hazard. Marshals may require eye protection near arenas.
Responsibility: Teams are fully responsible for the structural integrity and electrical safety of their robot. The organizers and the university are not liable for damage to robots.
8. Queries:
Clarifications and changes: Officials may clarify rules. Any substantive change is announced to all team leaders before it is applied, and no team receives a private exception. Rules are frozen on 1st
November 2026; after that only dated safety corrections are issued.
Competition Details:
Date: 18 November 2026
Venue: Sir Syed University of Engineering & Technology (SSUET), Karachi.
Event: SKYBER 2026
Contact Information:
Contact no.: 03322396805
Participants are advised to follow the official SKYBER 2026 announcements for updates regarding the competition schedule, venue, reporting times and other instructions.
Robo Race
Race a remote-controlled robot across an obstacle course.
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The Robo Race challenges teams to drive a remote-controlled robot across an obstacle course with inclines, bumps and narrow sections, from start to finish in the shortest total time. The event is a three-stage ladder.
1. Teams:
Eligibility: Open to university and college students aged 18 or over. No one under 18 may attend. Proof of enrollment (confirmation text or email, or registration number) is required.
Team size: Up to 3 members. One robot per team. Only one team member may hold the controller during a run.
Entry fee:
Rs 2,000Rs 1,500 (early bird) per team.Roster: Team members cannot be added or changed after registration closes on 16 November 2026. Students from different institutions may join one team.
Multiple events: A person may belong to at most two teams, in different events, and only if the schedules do not clash.
ID card: Every participant shows a printed ID card at entry. The template is sent with the registration confirmation.
2. Robot Specifications:
| Parameter | Specification |
|---|---|
| Size | 10 × 10 × 10 inches maximum at the start. Parts may extend after the start only if the robot fit the limit at the start. |
| Weight | 1.5 kg maximum, including the battery and all attached parts. |
| Voltage | 12.6 V DC maximum when fully charged (3S LiPo or Li-ion accepted). Power banks are allowed. |
| Motors | Brushed DC geared motors and servo motors only, with a maximum of 6 motors in total. Maximum 300 RPM at the output shaft, with no load. Stall current 5 A or less per motor. Brushless or drone motors, motors without a gearbox, fans, propellers and anything that flies are prohibited. |
| Wheels and drive | Maximum wheel diameter 100 mm. Tracks, legs and other drive systems are allowed. |
| Control | Remote-controlled by wireless link only: Bluetooth, 2.4 GHz RC/RF, or Wi-Fi on an organizer-assigned channel. Wired control needs organizer approval. The motors must stop if the signal is lost. Sensors (ultrasonic, IR, gyro/IMU, cameras) may be used as aids, but a person must drive the robot. |
| Electronics and power | Any microcontroller. An easy-to-reach ON/OFF switch is mandatory. Batteries must have a fuse or protection circuit. |
| Not allowed | Kit-based robots, model kit robots and ready-made RC cars. |
3. Course:
Elements: Straight paths, sharp turns, narrow sections, bridges with inclines up to 35 degrees, bumps up to 3 cm, stones up to 3 cm, and barriers. Checkpoints are marked along the course.
Publication: The catalogue of course elements, with their maximum dimensions, is published in advance. The exact layout is revealed on the competition day.
4. Inspection and Run Procedure:
Inspection: Size, weight, voltage, motors, switch, wireless link and failsafe are checked at check-in. The failsafe is tested by switching off the transmitter. Changes after inspection need approval.
Setup: Each team gets 2 minutes at the start line. A team not ready within 2 minutes of being called forfeits the run.
Run: Timing starts at the referee’s signal and stops when the whole robot crosses the finish line. Nobody may touch the robot during a run, except under a manual reset.
Stuck robot: If a robot is stuck for 30 seconds with no movement, the referee may end the run.
Robot must stay intact: The robot must finish in one piece. Dropped parts end the run at the last checkpoint. Deliberately shedding weight is disqualification.
5. Format, Penalties and Scoring:
5.1 Ladder
Round 1: Every team gets one run of up to 4 minutes (3 minutes if more than 16 teams register).
Round 2: The top 8 teams run again on a harder layout.
Final: The top 4 teams run the hardest layout. The final decides first to fourth place.
5.2 Restarts and penalties
| Event | Time counted |
|---|---|
| Run time (start to finish) | Actual time recorded |
| Restart after a technical stop (back to the start, timer resets, maximum 3) | +15 seconds each |
| Manual reset (stuck, high-centered or flipped; robot placed at the start of that obstacle, timer keeps running; maximum 2) | +10 seconds each |
| Leaving the course | +3 seconds each time |
| Moving or damaging a barrier or course part | +3 seconds each time |
| Skipping an obstacle on purpose (its checkpoint does not count) | +20 seconds each |
| Stunt bonus (maximum 2 stunts) | −5 seconds per stunt |
Stunts: Chosen from a fixed list: a 360-degree spin, a controlled wheelie of at least 2 seconds, or carrying the judges’ 50 g block over a marked obstacle. The team declares the stunt before the run and performs it inside a marked zone. Unsafe stunts, or stunts that damage the course, do not count.
5.3 Ranking
Total time = run time + penalties − bonus. The lowest total time wins.
Teams that finish rank above teams that do not. Teams that do not finish are ranked by the furthest checkpoint reached, then by time.
Tie-break: fewer penalties wins; if still tied, the faster run time wins.
Awards: first, second and third place. The winner receives a cash prize and a plaque; certificates for all participants, with a separate certificate for 2nd and 3rd place.
6. Rules, Violations and Disqualification:
Disqualification: Damaging the course or another team’s robot on purpose; touching the robot during a run without the referee’s permission; failing inspection or using a banned motor, power source or mechanism; dropping parts or breaking the intact rule; blocking another team’s wireless signal; cheating or any act against fair play.
Wireless rules: The control type and frequency are declared at registration. Bluetooth and standard 2.4 GHz radios are allowed. Bluetooth devices must have a unique name and PIN and are paired at the match desk. Transmitters are held at the impound desk until the team’s match. Deploying jammers or trying to take over another team’s control link is disqualification.
Conduct: All members are expected to be responsible, follow these rules and respect organizers, judges, volunteers and other teams. Fighting, abusive language, harassment or unruly behavior means immediate disqualification and removal from the premises.
7. Safety:
Batteries: LiPo packs stay in fire-resistant bags (supplied by the team) whenever they are outside the robot. There is no charging at the venue, so teams arrive with charged packs and spares. Swollen, damaged or unlabelled packs are rejected at inspection. Batteries and wiring must be secured and insulated against short circuits, with no exposed wires.
Hazards: No sharp edges or dangerous moving parts. No flames, explosives, chemicals, liquids or pressurized systems. Lasers and bright lights must be eye-safe (Class 2 or below).
Authority: Referees and inspectors may halt, disable or disqualify any robot judged a fire or physical hazard. Marshals may require eye protection near arenas.
Responsibility: Teams are fully responsible for the structural integrity and electrical safety of their robot. The organizers and the university are not liable for damage to robots.
8. Queries:
Clarifications and changes: Officials may clarify rules. Any substantive change is announced to all team leaders before it is applied, and no team receives a private exception. Rules are frozen on 1st November 2026; after that only dated safety corrections are issued.
Competition Details:
Date: 18 November 2026
Venue: Sir Syed University of Engineering & Technology (SSUET), Karachi. Room to be announced.
Event: SKYBER 2026
Contact Information:
Contact no.: 03322396805
Participants are advised to follow the official SKYBER 2026 announcements for updates regarding the competition schedule, venue, reporting times and other instructions.
Robo War
Lightweight (5.44 kg) robot combat in an arena.
Read full rules
Robo War is a combat sport in which two remote-controlled robots fight inside an enclosed arena. Teams design and build a robot with strong offence, good armour and fast movement. Matches are decided on points, by knockout, or by the judges’ decision. This is the lightweight class, with a weight limit of 5.44 kg (12 lb).
1. Teams and Eligibility:
Eligibility: Open to university and college students aged 18 or over. No one under 18 may attend. Proof of enrollment (confirmation text or email, or registration number) is required.
Team size: Up to 3 members. One team captain. One robot per team, and a team may not share a robot with another team.
Entry fee:
Rs 3,000Rs 2,500 (early bird) per team.Captain: Only the team captain may speak to referees, submit the safety report, or file a protest.
Roster: Team members cannot be added or changed after registration closes on 16 November 2026. Students from different institutions may join one team.
Multiple events: A person may belong to at most two teams, in different events, and only if the schedules do not clash.
ID card: Every participant shows a printed ID card at entry. The template is sent with the registration confirmation.
2. Robot Specifications:
| Parameter | Specification |
|---|---|
| Weight | 5.44 kg (12 lb) maximum, including all batteries, weapons, fluids and attachments. There is no tolerance: a robot over the limit does not play. A robot may be re-weighed after any repair. |
| Size | Fits inside 15 × 15 × 12 inches at the start, measured with all parts. A robot may unfold after the start signal, but no part may leave the arena. |
| Voltage | 25.2 V DC maximum when fully charged (6S LiPo or equivalent). |
| Batteries | LiPo, Li-ion, LiFe and NiMH allowed. Swollen, punctured or damaged batteries are prohibited. Battery terminals must be protected from a direct short. The battery is secured inside the armour. A fuse or protection circuit is required in the power circuit. |
| Control | Hobby 2.4 GHz radio only, with a transmitter and receiver. Bluetooth, Wi-Fi and any other link are prohibited. Radio channels are assigned by the organizers at check-in. |
| Failsafe | If the radio signal is lost, or the transmitter is switched off, the drive and every weapon must stop within 1 second. This is tested at inspection by switching off the transmitter. |
| Power switch and LED | An easy-to-reach main power switch on the outside of the robot, and a bright power LED visible from outside the arena. |
| Kill switch | An easy-to-reach main kill switch on every robot, separate from the power switch, that stops the drive and all weapons. |
| Electronics | Any microcontroller or ready-made controller board. Onboard power only: no external power supply and no wired connection to the surroundings. Wiring must be enclosed and protected. |
| Multi-part robots | A robot made of several parts counts as one robot. The combined weight of all parts must stay within the limit. A multi-part robot loses only when all its parts have stopped moving. |
3. Weapons:
Allowed: Spinners, flippers, lifters, wedges, plows, hammers, axes, saws and blades. Electric and spring-powered weapons are allowed. Commercial blades are limited to 4 inches. Tethered projectiles are not allowed.
Prohibited: Flames, explosives, liquids, pneumatic and pressure systems, nets, ropes and entanglers, radio jammers, lasers, strobes, and any device that blinds, obscures or disperses material.
Arming: The weapon is off at power-on. It is armed only inside the arena, on the referee’s command. Outside the arena a weapon lock must be fitted.
Stopping: Every weapon must come to rest within 30 seconds of a power cut or loss of signal. Each weapon stops automatically on signal loss or kill-switch activation.
Guards: Sharp edges, spikes and spinning blades require guards outside the arena. Guards are not included in the weight limit.
Weapon falling off: A weapon that comes off by itself, because of poor construction, loses the match and the robot must be re-inspected. A weapon torn off by an opponent counts as damage to the opponent.
Weapon testing: Weapons may be tested only in the test box provided at the venue, and only under a marshal’s supervision.
4. Safety Report, Inspection and Weigh-in:
Safety report: Submitted with registration, by 15 November 2026. It covers weapon type and mass, motors, battery, failsafe design, and photographs of the robot. The faculty safety officer may refuse any robot based on the report.
Weigh-in and measurement: All robots are weighed and measured at check-in. The limits are strictly enforced.
Inspection: A physical inspection (size, weight, guards, battery, fuse, power switch, LED and kill switch) and a functional inspection (failsafe test by switching off the transmitter, and a demonstration of weapons stopping on command) are carried out before a team may compete.
After any change: Any repair, part replacement or modification must be reported to the technical inspectors, who may re-check weight, size and safety before the next match.
Failed inspection: A robot that fails once may be corrected and re-inspected before its match. A robot that cannot pass cannot compete.
5. Arena:
Enclosure: A fully enclosed arena with a floor of about 1.5 m square, walls of 8 mm polycarbonate and a roof. The arena has no hazards inside it. These are starting values; the reviewer’s sign-off overrides them.
Entry and exit: Only marshals may open the arena or arm and disarm robots. Nobody enters the arena while a robot is armed.
6. Match Rules:
Duration: Each match lasts 3 minutes from the referee’s start signal.
Start: Both pilots hold their transmitters. The referee gives the countdown. Any movement or weapon activity before the start signal is a false start: a warning on the first offence, and a 5-point penalty from the second.
Immobile robot: A robot that cannot produce controlled movement for 10 seconds is counted by the referee. If it does not recover within a 10-second count, the referee declares the opponent the winner.
Stop: After any stop, both pilots hold their transmitters up with their hands visible. Weapons stay off until a marshal declares the arena safe. Play restarts only after the referee’s 10-second countdown and official signal.
Timeouts: No timeouts are called during a match, except under the immobile-robot rule above. Teams may not make adjustments inside the arena.
Ejection: A robot pushed or tossed out of the arena loses the match.
Early end: A match ends early only for a safety hazard or the incapacitation of a robot. The referee then decides the result under the scoring rules below.
Interference: Radio jamming, hacking, or touching another team’s controller is disqualification.
7. Scoring:
If no robot is knocked out, the result is decided by three judges, who score each match against published criteria. The judges watch the match and do not confer during it.
| Category | Max points | What is scored |
|---|---|---|
| Damage | 5 | Visible, functional destruction to armour, drive, or weapon systems. Cosmetic scratches do not count. |
| Aggression | 3 | The frequency and intensity of attacks initiated by the robot. |
| Control | 3 | The ability to choose the battle location, avoid hazards and push the opponent. |
Category winner: For each category, the robot with the higher score from the judges takes that category’s points.
Majority: The robot that wins the majority of the judges’ cards wins the match.
Ties: A tied card goes to damage. If the judges’ cards still tie, the match goes to a 1-minute overtime round under the same rules. If it is still tied, the judges’ final decision is binding.
Consistency: Judges apply the same published criteria to every team and record their reasons on the scoring sheet.
8. Penalties and Disqualification:
| Violation | Consequence |
|---|---|
| Weight over 5.44 kg | Disqualification (no tolerance) |
| Size over the limit at the start | Robot must be corrected before the match; if not corrected, disqualification |
| False start | Warning, then 5-point penalty from the second |
| Unreported repair or modification | Penalty, or disqualification for a repeat |
| A weapon falling off by itself | Loses the match; re-inspection before any further match |
| A weapon used outside its approved limit, or flames | Disqualification |
| Damaged or swollen battery, or a battery without a fuse | Disqualification |
| Failing the safety check, or ignoring safety staff | Disqualification |
| Radio jamming, hacking, or interfering with another team’s controller | Disqualification |
| Arena interference by team members during a match | Penalty or disqualification |
| Requesting an inspection in the middle of a match | Penalty to the team, awarded to the opponent |
| Unsportsmanlike conduct | Disqualification |
Conduct: All members are expected to be responsible, follow these rules and respect organizers, judges, volunteers and other teams. Fighting, abusive language, harassment or unruly behavior means immediate disqualification and removal from the premises.
Safety rulings: Referees hold sole authority to pause, stop or assess whether a robot may continue. Nobody enters the arena or touches a robot without the referee’s permission.
9. Safety:
Teams are fully responsible for the structural integrity and electrical safety of their robot. The organizers and the university are not liable for damage to robots.
LiPo and Li-ion batteries stay outside the arena while not in use, in fire-resistant bags supplied by the team. There is no charging at the venue, so teams arrive with charged batteries.
No robot may leave the arena area with an armed weapon. Weapons are unarmed on the referee’s signal before anyone leaves the arena.
Marshals carry an extinguisher and sand at the arena. Any marshal may stop a match and any robot that presents a fire or physical hazard.
Teams follow all official instructions. Ignoring official directives may lead to penalties or disqualification.
10. Queries:
Clarifications and changes: Officials may clarify rules. Any substantive change is announced to all team leaders before it is applied, and no team receives a private exception. Rules are frozen on 1st November 2026; after that only dated safety corrections are issued.
Competition Details:
Date: 18 November 2026
Venue: Sir Syed University of Engineering & Technology (SSUET), Karachi.
Event: SKYBER 2026
Contact Information:
Contact no.: 03322396805
Participants are advised to follow the official SKYBER 2026 announcements for updates regarding the competition schedule, venue, reporting times and other instructions.
Hackathon
Build-a-thon: solve a problem with code in limited time.
Read full rules
The Build-a-thon challenges teams to build a working solution on site in 4.5 hours, then present and demonstrate it to a jury. Teams choose one of three tracks at registration; the specific challenge within the track is released at the start.
1. Overview and Event Format:
| Time | Activity |
|---|---|
| 08:30–09:30 | Check-in at the registration desk. |
| 09:30 | Briefing and release of the challenge for each track. |
| 09:35–14:00 | Build (4.5 hours). The lunch break is 12:15–13:15 at the stalls outside; the clock does not stop. |
| 14:00 | Freeze and submission. |
| 14:05–15:30 | Pitches and demos: 12 teams, 7 minutes each (5-minute pitch and demo, 2 minutes of questions). One team at a time. |
| 15:30–16:15 | Judges deliberate. |
| 16:15–17:00 | Results at the closing ceremony. |
2. Track:
Space, flight and communications: A tool related to satellites, communication links, flight or the SKYBER glider theme (for example telemetry, tracking or simulation).
Problem statements: Written by faculty, solvable in the time available, with a measurable demo criterion, and released to all teams at the same moment.
3. Teams:
Eligibility: Open to university and college students aged 18 or over. No one under 18 may attend. Proof of enrollment (confirmation text or email, or registration number) is required.
Team size: Up to 3 members. One team per person.
Entry fee:
Rs 2,500Rs 2,000 (early bird) per team.Roster: Team members cannot be added or changed after registration closes on 16 November 2026. Students from different institutions may join one team.
Track choice: Teams choose their track and submit a half-page idea summary with their registration by 9 November 2026.
Capacity: 12 teams. If more than 12 register, a faculty panel shortlists 12 on 14 November 2026 from the idea summaries.
ID card: Every participant shows a printed ID card at entry. The template is sent with the registration confirmation.
4. Rules During the Build:
Start: Work starts at the signal. The repository or project folder must start empty, and every commit must be after the start time.
Allowed: Open-source libraries, datasheets and the team’s own general tools. Teams bring their own laptops and components.
Internet: Internet access is best-effort. The challenge must not depend on it.
AI tools: Allowed with disclosure. The team’s summary must state which tools were used and for what. Presenting generated work as entirely the team’s own without disclosure is plagiarism.
Outside help: No help from anyone outside the registered team. Floor marshals may check commit history and the work in progress.
Hardware and safety: No flames, chemicals or pressure systems. Soldering and hot tools are used only where a marshal permits. Mains-powered demos use a protected extension board and pass an organizer’s check.
5. Deliverables:
A working demo (software, hardware or both).
A 5-minute pitch followed by 2 minutes of questions.
A link or folder with the work, and a one-page summary: the problem, the approach, what was reused, which AI tools were used, and who did what.
6. Judging:
| Criterion | Marks |
|---|---|
| Working demo | 30 |
| Technical depth and feasibility | 25 |
| Innovation and originality | 15 |
| Impact and problem fit | 15 |
| Pitch and Q&A | 15 |
| Total | 100 |
Three department judges score independently on published scoring sheets. The average is the team’s score. A judge does not score a team from their own institution.
Tie-break: the higher working-demo mark, then the higher technical mark, then a vote of the judges.
Awards: First, second and third place. The winner receives a cash prize and a plaque; certificates for all participants, with a separate certificate for 2nd and 3rd place.
7. Disqualification and Safety:
Plagiarism, copying commercial designs without attribution, fabricated results or submitting unoriginal work.
Misconduct, unsporting behavior, or non-compliance with safety and organizer directives.
Roster substitution after registration closes.
Conduct: All members are expected to be responsible, follow these rules and respect organizers, judges, volunteers and other teams. Fighting, abusive language, harassment or unruly behavior means immediate disqualification and removal from the premises.
8. Queries:
Clarifications and changes: Officials may clarify rules. Any substantive change is announced to all team leaders before it is applied, and no team receives a private exception. Rules are frozen on 1st November 2026; after that only dated safety corrections are issued.
Competition Details:
Date: 18 November 2026
Venue: Sir Syed University of Engineering & Technology (SSUET), Karachi. Room to be announced.
Event: SKYBER 2026
Contact no.: 03322396805
Event Updates:
Participants are advised to follow the official SKYBER 2026 announcements for updates regarding the competition schedule, venue, reporting times and other instructions.
Water Rocket Glider
Launch a water-rocket glider for distance and accuracy.
Read full rules
Teams build a glider around a single 1 litre bottle. The glider is launched at 45 degrees by water pressure from the SKYBER launch pad and must fly straight and far. The longest valid flight wins. This module follows the specifications of the PSC Water Rocket Glider Challenge, so gliders built for that event can be reused, and adds the safety rules below.
1. Teams:
Eligibility: Open to university and college students aged 18 or over. No one under 18 may attend. Proof of enrollment (confirmation text or email, or registration number) is required.
Team size: Up to 3 members. One glider per team.
Entry fee:
Rs 2,000Rs 1,500 (early bird) per team.Roster: Team members cannot be added or changed after registration closes on 16 November 2026. Students from different institutions may join one team.
Multiple events: A person may belong to at most two teams, in different events, and only if the schedules do not clash.
ID card: Every participant shows a printed ID card at entry. The template is sent with the registration confirmation.
Building: Gliders are built at home and brought to the venue. Nothing is built at the venue.
2. Glider Specifications:
| Parameter | Specification |
|---|---|
| Bottle | One unmodified 1 litre PET bottle of the type announced with this rulebook, used as the fuselage with the cap end facing backward. Cutting, reinforcing or otherwise modifying the bottle is not allowed. |
| Wingspan | 45 cm maximum, wingtip to wingtip, including the bottle. |
| Length | 50 cm maximum, nose to tail. |
| Empty weight | 200 g maximum, including the bottle. |
| Materials | Foam board, card, balsa, plastic, paper, tape, glue and 3D-printed parts. No metal anywhere on the glider (screws, wire, pins, foil). No glass or sharp parts. |
| Propulsion | Water pressure only. No motors, batteries or springs. |
| Nozzle | The neck and nozzle must stay clear and fit the SKYBER launch tube. Nothing may block the tube. No tape may cross the nozzle opening. |
All measurements are limits, not targets. A smaller glider is allowed.
3. Launch Ground and Launch Pad:
Ground: An open launch ground with at least 60 m of clear length and no road, window or parked vehicle in the flight path.
Corridor: A straight corridor 8 m wide, marked on the ground. The glider must stay inside it.
Launch pad: The SKYBER launch pad holds the bottle at 45 degrees. It is fitted with a pressure gauge and a relief valve, and its pressure is limited to 30 psi. Marshals fill the same amount of water for every team.
Operators: Only trained marshals pump and release the launch pad, from behind a safety line, using a release cord.
4. Inspection and Launch Procedure:
Inspection: Every glider is checked for weight, span, length, metal and an unmodified bottle with no cracks or deep scratches. A glider that fails may be fixed once and brought back. Passed gliders get a numbered sticker, and only numbered gliders may launch.
Launch order: By random draw. A team not ready within 2 minutes of being called forfeits the attempt.
Attempts: Two attempts per team. The best valid flight counts. No repairs between attempts, except removing tape or small loose parts.
Wind: Marshals may hold launches in strong wind.
5. Scoring:
Valid flight: The glider flies a straight path and lands inside the corridor.
Invalid flight: The glider leaves the corridor, hits a boundary or crashes straight after launch. That attempt scores zero.
Distance: Measured from the launch line to where the glider first touches the ground. The longest valid flight wins.
Ties: The better second attempt wins. If still tied, the lighter glider wins.
Awards: First, second and third place. The winner receives a cash prize and a plaque; certificates for all participants, with a separate certificate for 2nd and 3rd place.
6. Rules, Violations and Disqualification:
Disqualification: A glider that fails inspection a second time; changing the glider after inspection; tampering with the launch pad; ignoring a marshal’s instruction; unsafe conduct at the launch ground; any act against fair play.
Conduct: All members are expected to be responsible, follow these rules and respect organizers, judges, volunteers and other teams. Fighting, abusive language, harassment or unruly behavior means immediate disqualification and removal from the premises.
7. Safety:
Everyone stays behind the launch line. Nobody goes downrange until the marshal calls “clear”.
Never point a pressurized bottle at anyone.
Eye protection is required at the launch ground. Participants should bring their own.
Any marshal can stop a launch at any time, and their instructions must be followed immediately.
The launch pad and ground must be signed off by the faculty safety officer before the event. If the sign-off is not given, the glider event does not run and entry fees are refunded.
8. Queries:
Clarifications and changes: Officials may clarify rules. Any substantive change is announced to all team leaders before it is applied, and no team receives a private exception. Rules are frozen on 1st November 2026; after that only dated safety corrections are issued.
Competition Details:
Date: 18 November 2026
Venue: Sir Syed University of Engineering & Technology (SSUET), Karachi. Room to be announced.
Event: SKYBER 2026
Contact Information:
Contact no.: 03322396805
Event Updates:
Participants are advised to follow the official SKYBER 2026 announcements for updates regarding the competition schedule, venue, reporting times and other instructions.
Project Exhibition
Showcase your own engineering project.
Read full rules
1. Introduction
This rulebook covers the Project Exhibition at SKYBER 2026, organized at Sir Syed University of Engineering & Technology. Teams show a working project or prototype with a supporting poster, and demonstrate it to judges and visitors. By registering, participants agree to follow every rule in it. There is one track.
2. General Rules
Eligibility: Open to university and college students aged 18 or over. No one under 18 may attend. Proof of enrollment (confirmation text or email, or registration number) is required.
Registration: Register before the deadline (16 November 2026) with accurate details and the entry fee as announced on the SKYBER 2026 page. Late or incomplete registrations may be rejected. Each project can be registered once.
Application: The registration includes a one-page description (problem, solution, what will be shown), a photo or short video, the space and power needed, and a statement of who did what and what was bought or borrowed.
Punctuality and conduct: Arrive on time, finish setup before judging, stay at your stand during judging hours, follow organizers’ instructions, respect everyone and keep your area clean.
Safety: Operate prototypes safely. Unsafe demonstrations may be stopped.
Academic integrity: Plagiarism, false authorship claims, fabricated results, cheating and interfering with other teams’ work are prohibited. Acknowledge sources and describe your project’s development, limitations and individual contributions accurately. Violations may lead to disqualification without a refund.
3. Team Formation
| Module | Team size | Fee (PKR) |
|---|---|---|
| Project Exhibition | Up to 3 members | As announced on the SKYBER 2026 page |
Roster: Team members cannot be added or changed after registration closes on 16 November 2026. Students from different institutions may join one team.
Projects: The project must be the team’s own work and the team must be able to explain every part of it. Commercial products relabeled as projects are not allowed.
ID card: Every participant shows a printed ID card at entry. The template is sent with the registration confirmation.
4. Exhibition Format
Format: Judges visit each team’s stand, where participants present their work and answer technical questions.
Stand: One table per project, set up between 08:30 and 10:00. Power only from the sockets assigned. An exhibit that needs more power or space must say so in the application.
Presence: At least one team member stays at the stand from 10:30 to 15:00. If no one is present at a judge’s visit, the judge returns once; if no one is present again, that visit is not scored.
Electrical safety: Mains-powered exhibits use a protected extension board and pass an electrical check at set-up. No open flames, chemicals, pressure vessels or lasers above Class 2.
Poster specifications
| Item | Requirement |
|---|---|
| Size | A1 (594 × 841 mm), portrait. |
| Content | Title, team members and institution, objective, methodology, results, conclusion and references. |
| Printing | Posters are printed by the team before the event. A print-ready single-page PDF is the source file. |
| Design | Clear layout, readable text, and properly labelled figures and diagrams. |
5. Judging Criteria
| Criterion | Marks |
|---|---|
| Technical knowledge and methodology | 25 |
| Working prototype / implementation and demonstration | 25 |
| Innovation and originality | 15 |
| Problem statement and practical relevance | 10 |
| Poster quality and organization | 10 |
| Explanation and response to judges | 15 |
| Total | 100 |
Visits: Two judges visit each project between 11:00 and 14:00 for about 8 minutes (a 5-minute pitch and 3 minutes of questions) and score independently. The average is the project’s first-round score. Judges do not score projects from their own institution.
Finalists: The top 3 projects are revisited by a three-judge panel between 14:00 and 14:30. The final score is the average of the first-round score and the panel score.
Ties: The higher working-demonstration mark, then the higher technical-knowledge mark, then the panel’s decision.
6. Disqualification and Penalties
| Violation | Action |
|---|---|
| Setup not finished by 10:30 | Project is not judged |
| Exceeding presentation time | Warning; the presentation may be stopped |
| Minor misconduct | Verbal warning |
| Repeated misconduct | Formal warning or penalty |
| Plagiarism or false claims of authorship | Disqualification, no refund |
| Fabricated results or deliberate cheating | Disqualification, no refund |
| Interfering with another team’s work | Disqualification |
| Unsafe demonstration | Suspended until the hazard is fixed |
| Abusive or threatening behavior | Removal and possible disqualification |
7. Queries
Clarifications and changes: Officials may clarify rules. Any substantive change is announced to all team leaders before it is applied, and no team receives a private exception. Rules are frozen on 1st November 2026; after that only dated safety corrections are issued.
Competition Details:
Date: 18 November 2026
Venue: Sir Syed University of Engineering & Technology (SSUET), Karachi. Room to be announced.
Event: SKYBER 2026
Contact Information:
Contact no.: 03322396805
Participants are advised to follow the official SKYBER 2026 announcements for updates regarding the competition schedule, venue, reporting times and other instructions.
Game Competition
FIFA 26 and Tekken 8 solo tournaments, and a PUBG PC team tournament.
FIFA 26 – Solo
Tekken 8 – Solo
PUBG PC – Team
Read full rules
UNIVERSITY GAMING COMPETITION
General Event Rules & Regulations
1. Punctuality: All participants must arrive at the designated venue on time according to their respective match schedules.
2. Disqualification: If a participant is unavailable when their scheduled match is called, they will be automatically disqualified, and their opponent will advance to the next round by a walkover.
3. Match Timings: Participants are strictly advised to follow the provided match schedules and timings to ensure the smooth management of the competition.
4. Code of Conduct:
The use of abusive, offensive, or inappropriate language during matches or anywhere at the event venue is strictly prohibited. Violation of this rule may result in immediate disqualification.
Cheating, hacking, game exploits, match-fixing, collusion and the use of unauthorized tools mean immediate disqualification
Communication during a round is by voice or chat within the team only. Any communication with spectators or outside people is prohibited.
Organizers have the final say on rule violations, disputes and match results.
5. Volunteer Instructions: All participants must cooperate with and follow the instructions provided by event volunteers and organizers.
6. Eligibility: Participation for FIFA 26 and TEKKEN 8 is exclusively open to university and college students only and PUBG is open to all School ,Colleges and University students
7. The tournament will follow a knockout format, where winners will advance to the next round until the final winner is decided.
FIFA 26 – Game Rules
1. Game Format: All matches will be played in a Solo vs. Solo format. Team participation is not allowed.
2. Match Duration: Each match will consist of two halves, with 6 minutes per half, making the total match duration 12 minutes.
3. Team Selection: Participants are free to choose any team of their choice. There are no restrictions on team selection.
4. Entry Fee: Rs 1,000 Rs 500 (early bird).
TEKKEN 8 – Game Rules
1. Game Format: All matches will be played in a Solo vs. Solo format. Team participation is not allowed.
2. Match Format: Each match will consist of 3 rounds.
All participants are requested to read and understand the rules carefully before registering. Failure to follow the competition rules and regulations may result in disqualification.
3. Entry Fee: Rs 1,000 Rs 500 (early bird).
PUBG PC – Game Rules
Game Format: It’s a team game each team will consist of 4 players
Roster: Team members cannot be added or changed after registration closes on 16 November 2026. Students from different institutions may join one team.
Captain: Each team names one captain at registration. The captain is the only person who may speak to referees.
ID card: Every participant shows a printed ID card at entry. The template is sent with the registration confirmation.
Entry Fee:
Rs 1,500Rs 1,000 (early bird) per team.Game Setup:
Game and version: PUBG only, on the university’s gaming computers. Players do not install their own copies or add-ons.
Server: A LAN server run by the organizers. Players may not connect to outside servers during matches.
Settings: The organizers publish one fixed configuration (mode, round time, buy time, economy and map pool) before registration closes. Every match uses that configuration.
Maps: A map pool is published with the rulebook. Maps are chosen by a veto process: the teams take turns banning maps until one remains.
Hardware: The university provides the computers, monitors, mice and keyboards. Players may bring their own mice and keyboards if the referee approves them.
Anti-cheat and mods: Only the organizer-approved configuration is allowed. Scripts, macros, third-party programs, and any file that changes the game’s behavior are prohibited.
Play Fair. Respect Everyone. Enjoy the Game! 🎮
Date: 18 November 2026
Venue: Sir Syed University of Engineering & Technology (SSUET), Karachi. Room to be announced.
Event: SKYBER 2026
Contact Information:
Contact no.: 03322396805
Participants are advised to follow the official SKYBER 2026 announcements for updates regarding the competition schedule, venue, reporting times and other instructions.
Circuit Designing
Circuit design and simulation, then a hardware stage.
Read full rules
This event combines circuit simulation and hands-on circuit design. Every team takes part in a simulation stage on a lab computer. The best teams then build a digital-logic circuit on breadboards in a hardware stage.
1. General Rules:
Eligibility: Open to university and college students aged 18 or over. No one under 18 may attend. Proof of enrollment (confirmation text or email, or registration number) is required.
Team size: A minimum of 2 and a maximum of 3 members. Each team uses one lab computer.
Entry fee:
Rs 1,000Rs 500 (early bird) per team.Registration: Team members cannot be added or changed after registration closes on 16 November 2026.
Check-in: Teams check in 10 minutes before the start. Late teams are not given extra time.
Materials: Scientific calculators and your own pens or pencils are allowed. Rough sheets are provided. The lab computers, simulation software, breadboards, ICs, wires and power supplies are provided by the university.
Conduct: All members are expected to be responsible, follow these rules and respect organizers, judges, volunteers and other teams. Fighting, abusive language, harassment or unruly behavior means immediate disqualification and removal from the premises.
ID card: Every participant shows a printed ID card at entry. The template is sent with the registration confirmation.
2. Game Rules:
Stage 1: Simulation (all teams)
There are three rounds, each with a 5-minute break after it. The rounds get harder as the competition goes on. In every round the circuit may be analog or digital.
| Round | Time | Points | Task |
|---|---|---|---|
| Round 1: Fix the Fault | 10 min | 20 | A ready-made circuit with faults. Find and fix them, then save a screenshot of the working circuit with the measured readings visible. |
| Round 2: Quick Build | 15 min | 30 | Build a circuit that reaches the target output while following the given conditions. Save a screenshot showing the circuit and the measured result. |
| Round 3: Design | 25 min | 50 | A scenario is given. Build a circuit that produces it. Save a screenshot and the circuit file. |
Raise your hand when you finish a round. A volunteer notes the finish time.
Save your screenshots and circuit files in a folder named with your team number.
Begin and stop on the organizers’ signal. Work done after time is up is not counted. Keep any circuit you build open on screen so it can be verified.
Stage 2: Hardware (top 6 teams)
The six teams with the highest Stage 1 totals take part. The task, a Digital Logic Design problem, is announced at the start of the stage.
Teams have 45 minutes to build and demonstrate the circuit on breadboards, using the ICs, wires and power supplies provided by the organizers.
The circuit must meet the given specification and demonstrate the required logical function.
| Stage 2 criterion | Points |
|---|---|
| Functional correctness | 20 |
| Correct circuit connections | 10 |
| Implementation accuracy | 5 |
| Completion within time | 5 |
| Testing and demonstration | 5 |
| Total | 45 |
3. Resources and Conduct:
| Permitted | Not permitted |
|---|---|
| The lab computer provided, with the simulation software Your own pen and calculator A rough sheet from the organizers The components provided (Stage 2) |
The internet AI tools of any kind Mobile phones Help from outside, or sharing answers with other teams Pre-built circuit files |
Every team is assessed against the same checklist and answer key. Answers are accepted within set ranges, so small differences between software tools do not affect results. If a computer or the software fails during a round, the team moves to a spare computer and the lost time is credited.
4. Scoring and Ranking:
Stage 1 total: 100 points: Round 1 is worth 20, Round 2 is worth 30 and Round 3 is worth 50.
Final score for the top 6: 40% of the Stage 1 total plus 60% of the Stage 2 score converted to 100 (Stage 2 score ÷ 45 × 100).
Teams ranked 7th and below: Ranked by their Stage 1 total.
Ties: The higher Stage 2 score, then the earlier Stage 1 finish time.
Awards: First, second and third place. The winner receives a cash prize and a plaque; certificates for all participants, with a separate certificate for 2nd and 3rd place.
5. Penalties:
| Offence | Consequence |
|---|---|
| Use of AI tools or outside assistance | Disqualification |
| Use of a phone, or disrespectful or disruptive behavior toward organizers, judges or other participants | A warning, then disqualification for a repeat offence |
| Use of pre-built circuit files | Zero marks for that round, or disqualification if deliberate |
6. Queries:
Clarifications and changes: Officials may clarify rules. Any substantive change is announced to all team leaders before it is applied, and no team receives a private exception. Rules are frozen on 1st November 2026; after that only dated safety corrections are issued.
Competition Details:
Date: 18 November 2026
Venue: Sir Syed University of Engineering & Technology (SSUET), Karachi. Room to be announced.
Event: SKYBER 2026
Contact Information:
Contact no.: 03322396805
Participants are advised to follow the official SKYBER 2026 announcements for updates regarding the competition schedule, venue, reporting times and other instructions.
General rules
- Registration is required for every team before the event.
- Early bird offer: Rs 500 off every entry fee until 5 November 2026.
- Open to all university and college students, regardless of age. ; proof of enrollment and a valid student ID card are required. Students of other universities are welcome.
- Report to the venue at least 30 minutes before your scheduled slot.
- Registration closes on 16 November 2026; team rosters cannot be changed after that.
- Rules are frozen on 1 November 2026; after that only dated safety corrections are issued.
- Judges' and referees' decisions are final.
- Respectful behavior is required; misconduct leads to disqualification.
- Organizers may update rules before the event; changes are posted on this page.
